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I approached writing this review with some haste and delay. You see, as a very open-minded gamer with a strong focus on indie games, it pains me when I come across a generally reasonably-reviewed indie game that I simply didn't enjoy - even more-so if I have to review that game based on a free review key.
Skydive: Proximity Flight, developed by Gaijin Entertainment and released on the digital stores of the PlayStation 3/Xbox 360, is a skydiving game that sees you freefalling from the sky in a wingsuit in various game modes. It's a somewhat unusual concept that really piqued my interest when I was contacted about it and watched the trailer, but I felt almost immediately disappointed when I actually handled the game.
Skydive opens with a kickass track on its menu (Second Life by TARSHA) and live-action footage of real skydiving in the background, presenting you with a couple of different game modes - the first and primary of which is simply titled 'challenges'. After viewing a brief and confusing screen attempting to explain the awkward controls (more on that shortly), you'll be presented with gameplay that is more-or-less those 'fly through the ring' levels that you've likely seen before in Superman 64/Harry Potter and the Philosopher's Stone/NiGHTS into Dreams, and I'd argue that it wasn't enjoyable in any of those.
The scenery is gorgeous and probably the game's highlight, but these 15 short levels probably won't be able to hold your interest long. That, of course, is if you even manage to get past the game's fiddly controls; on the PS3 version of the game the default control method is to use the SIXAXIS and various other buttons. I've never particularly enjoyed having to use the SIXAXIS in games as it's never as accurate as games demand of it, so the first few levels were more stressful than they were enjoyable. Granted, you can change the game's control methods, but this isn't made spectacularly clear and although the alternatives aren't great, the default method is certainly the worst.
Other than the freestyle mode, the only other mode is the Adrenaline Races. I can't help but feel that the Adrenaline Races could have potentially made this game special if not for those danged controls. The races are very fast-paced and could have made for some tense multiplayer action (though it's a pity there's seemingly no local multiplayer) if I didn't find myself crashing every five seconds. Crashing completely ruins the pace of the game, even with the ability to infinitely rewind time to repeatedly attempt fixing your mistake.
Summary
It's a neat idea with pretty graphics that's unfortunately executed poorly. With an awkward control scheme that's difficult to look past, it's almost impossible to recommend this short game at its £15.99 ($19.99) price-point to anyone that doesn't either have an interest in skydiving or found the gameplay trailers exciting beforehand.
2 out of 5 Coins.
Skydive: Proximity Flight, developed by Gaijin Entertainment and released on the digital stores of the PlayStation 3/Xbox 360, is a skydiving game that sees you freefalling from the sky in a wingsuit in various game modes. It's a somewhat unusual concept that really piqued my interest when I was contacted about it and watched the trailer, but I felt almost immediately disappointed when I actually handled the game.
Skydive opens with a kickass track on its menu (Second Life by TARSHA) and live-action footage of real skydiving in the background, presenting you with a couple of different game modes - the first and primary of which is simply titled 'challenges'. After viewing a brief and confusing screen attempting to explain the awkward controls (more on that shortly), you'll be presented with gameplay that is more-or-less those 'fly through the ring' levels that you've likely seen before in Superman 64/Harry Potter and the Philosopher's Stone/NiGHTS into Dreams, and I'd argue that it wasn't enjoyable in any of those.
The scenery is gorgeous and probably the game's highlight, but these 15 short levels probably won't be able to hold your interest long. That, of course, is if you even manage to get past the game's fiddly controls; on the PS3 version of the game the default control method is to use the SIXAXIS and various other buttons. I've never particularly enjoyed having to use the SIXAXIS in games as it's never as accurate as games demand of it, so the first few levels were more stressful than they were enjoyable. Granted, you can change the game's control methods, but this isn't made spectacularly clear and although the alternatives aren't great, the default method is certainly the worst.
Other than the freestyle mode, the only other mode is the Adrenaline Races. I can't help but feel that the Adrenaline Races could have potentially made this game special if not for those danged controls. The races are very fast-paced and could have made for some tense multiplayer action (though it's a pity there's seemingly no local multiplayer) if I didn't find myself crashing every five seconds. Crashing completely ruins the pace of the game, even with the ability to infinitely rewind time to repeatedly attempt fixing your mistake.
Summary
It's a neat idea with pretty graphics that's unfortunately executed poorly. With an awkward control scheme that's difficult to look past, it's almost impossible to recommend this short game at its £15.99 ($19.99) price-point to anyone that doesn't either have an interest in skydiving or found the gameplay trailers exciting beforehand.
2 out of 5 Coins.
Literature
Falling or Flying
We have broken the last barrier
and nothing will hold us down.
We will rise, uncontained, uncontrolled
past the moon and the stars
through the wonders of space
until all we know is a speck beneath us.
Or maybe we will fall;
the cloudy floor has collapsed
and we have tumbled,
flashing like lightning,
but there is no ground to guide us home.
We will last forever,
careening through nothing
as the sole inheritors of existence
with but our hopes and fears alongside
wherever they may take us.
We have broken the last barrier, and
I don't know if we are falling
or flying.
Literature
Time
Dark grey clouds hung in the sky, lifeless, obscuring the sun, casting the world in perpetual twilight. The air spun listlessly, without purpose, meandering, lost. Lightning flashed in the distance, but it was dull, and arched lazily among the clouds; no thunder followed.
He knelt on his knees on the barren ground, head bowed with eyes closed, as if asleep. But he was not sleeping; how could he sleep? The pain of incredible loss and despair seared through him, leaving a cold ache that seeped into his bones. No, he did not sleep, could not sleep.
The last words of the prophecy slipped into his mind, unbidden:
When all has come to end,
a
Literature
Blow It Up
Maniacal laughter
Caustic lights
LOUD NOISES!!
Suggested Collections
For those of you who don't know, half of my work (the other being a staff member/community manager at Reading's GAME store) and income is via my video game journalism career, primarily through my personal outlet Coin Arcade.
I posted two articles of mine on here before to moderate success, particularly with my 'Top 13 Most Disturbing Pokémon' article, so what with recently returning to deviantART I figured I'd occasionally post some of the articles I write here from now on! I published this review on my own site today so it makes sense for this to be the first thing I put up. Naturally, the formatting was catered for my site and not for deviantART, so direct your attention to the genuine article link if you'd like to comment/see how it's meant to look/view the page to keep up my income. Or don't, I'm not your Dad. Probably.
I posted two articles of mine on here before to moderate success, particularly with my 'Top 13 Most Disturbing Pokémon' article, so what with recently returning to deviantART I figured I'd occasionally post some of the articles I write here from now on! I published this review on my own site today so it makes sense for this to be the first thing I put up. Naturally, the formatting was catered for my site and not for deviantART, so direct your attention to the genuine article link if you'd like to comment/see how it's meant to look/view the page to keep up my income. Or don't, I'm not your Dad. Probably.
© 2013 - 2024 Toadsanime
Comments1
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Thanks for these informations. I was thinking to get one of these for my cousin but I was not sure if it worth the money. Now I took a decision. Tnx♥